You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. At caster level 40, saving throw bonuses and penalties increase to 3, at caster level 50, they increase further to 4, and at caster level 60, they increase to 5. When cast by a legendary Cleric with at least 40 base Str and no quasiclass, the radius increases to Huge and the caster receives bonus damage on-hit equal to the other bonuses. In addition, any SP bonus received from feats is replaced by (Str modifier / 2), if the Str-based value would be greater.
* Divine Slinger spell
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- The penalties and bonuses increase to +/-3 at CL40, +/-4 at CL50, and +/-5 at CL60.
- When cast by a legendary Cleric with at least 40 base Str and no quasiclass, the radius increases to Huge and the caster receives bonus damage on-hit equal to the other bonuses. In addition, any SP bonus received from feats is replaced by (Str modifier / 2), if the Str-based value would be greater.
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