Sets a melee weapon aflame, adding 1 die of fire damage, increasing to 2 dice at caster level 16, 3 dice at caster level 31, and 4 dice at caster level 46. This damage stacks with permanent damage bonuses already on the weapon. You can target a specific weapon or a creature with this spell. The benefits of this spell will disappear if the weapon is transferred.
This spell adds 1 additional die of damage when cast by a Bloodfire Mage.
* Bane Knight spell
* Bloodfire Mage spell
* Staffmaster spell
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