Charges a melee weapon with crackling electricity, adding 1 die of electrical damage, increasing to 2 dice at caster level 16, 3 dice at caster level 31, and 4 dice at caster level 46. This damage stacks with permanent damage bonuses already on the weapon. You can target a specific weapon or a creature with this spell. The benefits of this spell will disappear if the weapon is transferred.
This spell adds 1 additional die of damage when cast by a Dragonstorm Mage.
When cast as a Druid spell by a caster with at least 30 base Dexterity and whose base Dexterity is higher than their base Wisdom, this spell adds 2 additional die of damage, but only if cast on the Druid's own weapons. Other weapons targeted by the spell will get the normal damage bonus.
* Dragonstorm Mage spell
* Staffmaster spell
* HG Enhanced spell
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