A number of energy missiles (one per caster level, to a maximum of 10) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d6 points of damage. At caster level 41, this increases to 2d6 per missile. This spell inflicts Force damage instead of Magic damage. Force damage is similar to Magic damage, but only respects half of a target's Magic damage immunity, and does not respect Magic damage resistance.
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