The target creatures are healed for 1d8 points of damage per 2 points of Heal skill, including item and spell bonuses, minimum of 2d8, +1 point per caster level, to a maximum of +10. Healing spells have a reverse effect on undead, harming instead of healing them. Targets who would be harmed by this spell receive a Reflex save to avoid it entirely, with Clerics receiving +2 DC for Greater, Epic, Legendary, and Paragon Spell Focus Conjuration.
* HG Enhanced spell
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