The target creatures receive 1d8 points of damage per 2 points of Heal skill, including item and spell bonuses, minimum of 2d8, +1 point per caster level, to a maximum of +10. Inflict spells have a reverse effect on undead, healing instead of harming them. Targets who would be harmed by this spell receive a Reflex save to avoid it entirely, with Clerics receiving +2 DC for Greater, Epic, Legendary, and Paragon Spell Focus Necromancy.
* HG Enhanced spell
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